GHP2 features 3 vertical positions like CoD: prone, crouched or vertical. The other interesting game mechanic introduced here is the ability to slide. Do it too many times in a match and you’ll be hitting the pine in hurry. If the refs see you, the team loses two players instead of just one. It is a calculated risk to try, and best to do in deep cover. What is not immediately obvious about this detail before you get into GHP2 is that it affects play by allowing users to periodically “cheat” and wipe paint off when they’re hit. It was a new experience for me to play a shooter where your opponents don’t get traditionally “killed” but are rather eliminated by taking a paint spec. There is also a robust, highly customizable local multiplayer mode – and a map editor for folks who want to design paintball scenarios from the comfort of their couch. There is a single player campaign that takes you through a series of real paintball tournaments and allows you to build a team of up to 10 shooters, while consistently unlocking new equipment and upgrades with money earned from the various events. It’s a strictly team-based title that is designed to be a hardcore, real-world paintball sim. Greg Hastings Paintball 2 is an interesting departure from the typical shooter.
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